sounds great, but when using a different tool the rotation was changed globally across the whole timeline. I have my character all rigged with pegs for each part - tested all the movement to make sure things will work - but when it comes to actually animating the character weird things start to occur.įor example - i have used the rotation tool to change the rotation of a body part across several keyframes, i then discovered i could use the main transform tool to do the same job. So im very familliar with terminology and the concepts behind cutout animation). Im using TBS 3.5 (im also a classiclly trained animator who has been using flash for nearly 10 years as both a web dev and character animation tool. I’m new to toon boom - just getting stuck into it for the first time - and the area im currently getting under my belt is cutout animation.
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